Knock Knock Drip Drip
This is a game focused on narrative and deduction, where every player choice can potentially affect the amount of information you receive, leading to different conclusions about the murderer due to the variance in information. I hope to receive feedback on aspects such as story arrangement, player choice settings, and whether it feels engaging!
Comments
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The dialogue is so funny!!! Although finding out the murderer is a little bit hard for me, I enjoy the whole process!!
I really like the story which is like a detective story where you find out who the true murderer is . I like how there are chances where you get hints about the murderer and things that might happen during the night the person was killed. But maybe it's just me but I think the clues are not clear enough because during my 1st run of the game, I have no idea who the true murderer is. My advise is to add colors on the words to make it more obvious. Other than that, great game!
I really like what you made here. I love how your game had multiple different endings some good and some bad. That is very similar to the way most choice based video games are setup nowadays for you to choose the ending you desire. I also love how detailed and thorough your narrative was, it was very reminiscent of a who done it movie. I love how you based it off a real case you read some bit ago. I definitely feel that it is engaging. One thing that I could be interesting to include are maybe different passages that act as you finding clues leading you to believe one person over another. Although that will require a lot more work it is something that I believe would only enhance this piece. I think the multiple endings really adds to the amount of player choice. I really love this piece great job!- Gareth Correa